void setup(){ size(600,600); noStroke(); } float angle=0.01; void draw(){ background(0,0,0); translate(300,300); rotate(angle); angle=angle+0.01; for(int i=0;i<16;i++){ rotate( PI/8); fill(100,200,0); ellipse(100,0,180,40); fill(255,100,0); ellipse(100,0,250,20); } } 2. 會跟著滑鼠跑的
void setup(){ size(600,600); noStroke(); } float angle=0.01; void draw(){ background(0,0,0); if(mousePressed){ float move=(mouseX-pmouseX)-(mouseY-pmouseY); angle = angle + (move)*10*PI/30; } translate(mouseX,mouseY); rotate(angle); //angle=angle+0.01; for(int i=0;i<16;i++){ rotate( PI/8); fill(100,255,255); ellipse(100,0,180,40); fill(255,100,0); ellipse(100,0,250,20); } } 3.
小朋友下樓梯!
88
回覆刪除