2012年10月30日 星期二

Week08,Hw08

1.1加上手指可以戳泡泡及會游動的魚
1.2加上背景音樂及戳到泡泡時的音效
1.3如何讓泡泡一直不停出現...用回圈寫寫看能不能讓泡泡一直出現

2.1
int popox=0,popoy=0;
int fishx=0,fishy=0;

PImage popo;
PImage finger;
PImage bobo;
PImage back;
PImage fish;
void setup()
{
  size(800,600);
  fish=loadImage("fish.png");
  bobo=loadImage("bobo.png");
  finger=loadImage("finger.png");
  popo=loadImage("popo.png");
  back=loadImage("back.jpeg");
}

void draw()
{
// background(255,255,255);

  
 image(back,0,0);
  image(bobo,250,100);
  popoy-=0.05;
  image(popo,popox+300,popoy+600,100,100);
  popoy-=0.05;
  image(popo,popox+200,popoy+500,100,100);
   popoy-=0.05;
  image(popo,popox+100,popoy+700,100,100);
  popoy-=0.05;
  image(popo,popox+500,popoy+600,100,100);
  
    popoy-=0.05;
  image(popo,popox+300,popoy+1500,100,100);
  popoy-=0.05;
  image(popo,popox+200,popoy+1400,100,100);
   popoy-=0.05;
  image(popo,popox+100,popoy+1300,100,100);
  popoy-=0.05;
  image(popo,popox+500,popoy+1200,100,100);
  
    popoy-=0.05;
  image(popo,popox+300,popoy+1600,100,100);
  popoy-=0.05;
  image(popo,popox+200,popoy+1500,100,100);
   popoy-=0.05;
  image(popo,popox+100,popoy+1700,100,100);
  popoy-=0.05;
  image(popo,popox+500,popoy+1600,100,100);
  
  popoy--;
  image(popo,popox+300,popoy+800,100,100);
  popoy--;
  image(popo,popox+200,popoy+1000,100,100);
   popoy--;
  image(popo,popox+100,popoy+700,100,100);
  popoy--;
  image(popo,popox+500,popoy+1200,100,100);
  
      popoy-=0.05;
  image(popo,popox+300,popoy+2200,100,100);
  popoy-=0.05;
  image(popo,popox+200,popoy+1900,100,100);
   popoy-=0.05;
  image(popo,popox+100,popoy+2000,100,100);
  popoy-=0.05;
  image(popo,popox+500,popoy+1000,100,100);
  
      popoy-=0.05;
  image(popo,popox+400,popoy+2000,100,100);
  popoy-=0.05;
  image(popo,popox+600,popoy+2300,100,100);
   popoy-=0.05;
  image(popo,popox+500,popoy+2400,100,100);
  popoy-=0.05;
  image(popo,popox+500,popoy+2600,100,100);
  
        popoy-=0.05;
  image(popo,popox+100,popoy+2000,100,100);
  popoy-=0.05;
  image(popo,popox+300,popoy+2300,100,100);
   popoy-=0.05;
  image(popo,popox+200,popoy+2400,100,100);
  popoy-=0.05;
  image(popo,popox+100,popoy+2600,100,100);
  
  image(finger,mouseX-30,mouseY-30,60,60);
  
  fishx++;
  image(fish,fishx,fishy+200);
  
}

2.2

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