2012年11月13日 星期二
Week09,Midtern
int jx=30;//470
int jy=420;
int jz=3;//速度
PImage img;
PImage img2;
int state=1;
int jump=0;
int savetime;
int score;
int rect1, rect2, rect3, rect4, rect5, rect6, rect7, rect8, rect9, rect10, rect11 ;
int run=70;
int rectx1, rectx2, rectx3, recty1=100, recty2=0, recty3=-100;
int speed = 1;
import ddf.minim.*;
AudioPlayer player;
Minim minim;
void setup() {
size(750, 500);
img = loadImage("10.png");
img2 = loadImage("20.png");
savetime = millis();
minim = new Minim(this);
// player = minim.loadFile("dam.mp3");
// player.play();
randomRect();
}
void draw() {
background(0, 0, 0);
fill(185, 122, 87);
rect(10, 70, 530, 420);
fill(128, 0, 0);
rect(30, 70, 490, 400);
fill(0, 255, 255);
textSize(20);
text("SCORE", 120, 30);
fill(128, 255, 128);
textSize(50);
text("F", 420, 55);
fill(255, 255, 0);
textSize(55);
text("JUMPER", 550, 45);
textSize(20);
text("99161030", 640, 70);
textSize(20);
text("99160574", 640, 90);
textSize(30);
text("RECORD:", 550, 200);
fill(128, 255, 128);
textSize(50);
text("F", 700, 280);
fill(0, 255, 255);
textSize(50);
text("PAUSE", 570, 400);
if (mousePressed && 570<mouseX && mouseX<720 && 360<mouseY && mouseY<400) {
state*=-1;
}
if (state==1) {
jx+=jz;
if (jx>=470 || jx<=30) {
jz*=-1;
}
}
if (jz==3) image(img, jx, jy);
if (jz==-3) image(img2, jx, jy);
// if (millis()%1000<30) {
// rect1=int(random(1, 12));
// rect2=int(random(1, 12));
// rect3=int(random(1, 12));
// rect4=int(random(1, 12));
// rect5=int(random(1, 12));
// rect6=int(random(1, 12));
// rect7=int(random(1, 12));
// rect8=int(random(1, 12));
// rect9=int(random(1, 12));
// rect10=int(random(1, 12));
// }
fill(185, 122, 87);
recty1 += 1;
recty2 += 1;
recty3 += 1;
// recty4 += 1;
// recty5 += 1;
// recty6 += 1;
// recty7 += 1;
// recty3 += 1;
// recty3 += 1;
rect(rectx1, recty1, 100, 10);
rect(rectx2, recty2, 100, 10);
rect(rectx3, recty3, 100, 10);
// if(rect1==1){ rect(30,run++, 100, 10); }
// if(rect1==2){ rect(70,run++, 100, 10); }
// if(rect1==3){ rect(110,run++, 100, 10); }
// if(rect1==4){ rect(150,run++, 100, 10); }
// if(rect1==5){ rect(190,run++, 100, 10); }
// if(rect1==6){ rect(230,run++, 100, 10); }
// if(rect1==7){ rect(270,run++, 100, 10); }
// if(rect1==8){ rect(310,run++, 100, 10); }
// if(rect1==9){ rect(350,run++, 100, 10); }
// if(rect1==10){ rect(390,run++, 100, 10); }
// if(rect1==11){ rect(420,run++, 100, 10); }
textSize(24);
text(+score, 120, 60);
int passtime = millis() - savetime;
int gametime = 20-passtime/1000;
textSize(24);
text("TIME: "+gametime, 590, 140);
if ( gametime <= 0 ) {
background(0, 0, 0);
fill(255, 0, 0);
textSize(40);
text(" Time's up !! ", 260, 180);
text(" SCORE : "+score, 240, 330);
}
if (jy-30<recty1 && jx>rectx1) jy=recty1-30;
if (jy>=420) jy=420;
println(mouseY);
}
void randomRect() {
rectx1 = int(random(30, 420));
rectx2 = int(random(30, 420));
rectx3 = int(random(30, 420));
}
void keyPressed()
{
if (key==' ') {
jy-=80;
score=score+=10;
}
}
還需要改進的部分有: (1)一開始長方體為固定人物漸漸往上跳,鏡頭也可以漸漸帶上去,接連下來有隨機的長方體 (2)每爬上一定的距離FLOOR就會慢慢增加並顯示出來 (3)會留下最高紀錄
訂閱:
張貼留言 (Atom)
沒有留言:
張貼留言